Feeds:
Posts
Comments

We wish you a very happy new year to you all, we have the year of the dragon in Japan. Here is one of the dragons for Crystal Caliburn 2 playfield! Now Reiko is drawing elements to be laid out and painted on the playfield.

Crystal Caliburn 2 mockup

This is a kind of  a “clay model” of Crystal Caliburn2. Fujita completed this 3D model with the engine and is now working on adjusting the ball movement with this model.

CC2_clay_mockup

New sword and round table with a dragon for CC2!

Crystal Caliburn 2!

Crystal Caliburn2 for iOS

CC2playfield1_web

Now Crystal Caliburn2 is on its way, we’re re-creating Crystal Caiburn from scratch to be a real arcade type pinball… Here is the first draft of the playfiled provided from Fujita. Now I’m creating a mapping data for the playfield! -Reiko


Pinball Tristan for Mac on the Mac App Store
Pinball Tristan for iOS on the App Store

Well, to do the performance test of OpenGL ES2, the first thing to do is preparing a model for the test. I used the model data of Zeala the jinni. Do you remember him?

Zeala the jinni

Next, you should convert the model created with LightWave to the data which can be rendered by OpenGL ES2. I used Blender this time because I love its specification which enables to write plug-ins with Python. :D

I looked for a plug-in to export data to Wavefront .obj file and modified it to make it export C static data.

Then created an application using OpenGL ES Application template which is available in Xcode and modified it to display Zeala on the iPhone screen. The first appearance of him was without any color and texture, just looked like a plaster statue. However, I took only a day or so. Not bad at all. :)

But of course not everything was going so well afterwards. You can tell how was it by my weary appearance of the photo taken on December 8

-to be continued

As I got an idea it would be nice to share how I created app for iOS,  I’m starting this serial “Let’s create an iPhone / iPad app” recalling the development of Pinball Tristan.

To begin with, I did a performance test of OpenGL ES2. As the most important thing in pinball game development is to keep 60FPS (frame per second) , it is necessary to optimize the three-D model. To optimize, you should know how many polygons with what kind of texture can be drawn by the device without dropping frames.

The test for Tristan was harder than expected. The first thing I knew was —it was beyond my scope of assumption.. :(

To be continued

Pinball Tristan updated to version 1.1, minor bug fix and performance improvement.

Get it now at special price! Super Summer Sale is in progress. Save 50%!

Pinball Tristan App Store page

Pinball Tristan time limited offer – save 50%! Don’t miss it!

Pinball Tristan on the Apple App Store

Pinball Tristan is a worldwide best selling, award winning game, born for the Mac in 1991. You’re going to have trouble putting this one down. It’s cool 3D retro graphics, full-fledged pinball challenge, precise physical implementation of ball movement, is enough to make any diehard pinballer drool! Pinball Tristan is selected for Staff’s Favorite in 10 countries.

Special limited time offer for all pinballs for Mac and Windows!

Save up to 85% off, $22 per game!

Older Posts »

Follow

Get every new post delivered to your Inbox.

Join 276 other followers